

If you run out of spare wheels you can either pay for another with the in-game currency, ice cubes, or restart the level proper. Each level consists of a few screens, each a puzzle in its own right and you have three spare wheels (lives), which will restart you at the last screen if you should crash or be crushed. In another level, you need to forge your own path by triggering mines littering an age old battlefield, before bouncing across unexploded bombs to reach the level end. In some levels, ice expands at a considerably greater than glacial pace, pushing you through the world and making your progression a combination of skill and trial & error as you can get lured into blocked paths that will become icy tombs.

The game mechanics are more attributable to the level design then the controls the world around you is unstable with cracks and crevices appearing as you progress. The controls are as simple as harmonic motion left, right and jump, with the ability to glide using an umbrella as a makeshift parachute by holding the jump button. Sadly events take a turn for the worse and/or hallucinogenic and he’s off on an adventure through ice floes, under water and even across a petrified battlefield. This time he’s on a quest to find love in the post-apocalyptic ice world and he’s about to snog a snow woman when we first encounter him. Dennis, our modern day Laddie Godiva, returns in this sequel to the flash game, Icycle. The last time that I tried to ride a bike in the buff I wound up on a register and suffering from exposure.

The premise is simple, you are a cyclist who must negotiate a series of dynamic levels, of increasing complexity… tackle out. This week’s Cost of a Coffee game is Icycle: On Thin Ice from Damp Gnat, available on iOS. I am on a mission to document interesting games that cost less than your cappuccino, which might entertain you at home, on your way to work, or even during your coffee break. I’m Professor Kelvin Harris, Codec Moments’ resident scientist. I, like many others, think nothing of walking into a high street coffee shop and spending three pound on my Massimo, Double Shot, Skinny Gingerbread Latte so why do people baulk at the idea of paying that for a mobile game? Every day in the United Kingdom, we spend approximately 2.5 million pounds on coffee.
